marhee an hour ago

I wonder, in reality, if a Lua program uses large (consecutive) arrays, its values will likely have the same type? At the very least it is a common use-case: large arrays of only strings, numbers etc. Wouldn’t it make sense to (also) optimize just for this case with a flag and a single type tag. Simple and it optimizes memory use for 98% of use cases?

  • tedunangst 18 minutes ago

    This seems likely to create some inexplicable performance elbows where you have 1000 strings, but there's one code path that replaces one with a number, and now the whole array needs to be copied. Tracking that down won't be fun.

kzrdude 12 hours ago

It was published in September 2024, so it's relatively recent.

Jyaif 12 hours ago

Jesus christ, 40% waste in arrays that can be solved by using `__attribute__((packed))`.

Irresponsible of them of not advertising this as an option in luaconf.h

  • sfpotter 11 hours ago

    Here's the rest of that paragraph for you:

    "However, this attribute is a gcc extension not present in ISO C. Moreover, even in gcc it is not guaranteed to work [3]. As portability is a hallmark of Lua, this almost magical solution is a no-go."

    • Jyaif 11 hours ago

      [flagged]

      • nxobject 2 hours ago

        The USP of Lua is the fact that's its easy to target embedded and microcontroller with funky/frozen toolchains -- that's why PUC-Rio Lua is written in C89. You're just as likely to have to use a "#pagma packed" as an attribute.

      • mananaysiempre 10 hours ago

        Embedders of Lua are not equidistributed across platforms with the general population of programmers or with user-exposed general-purpose computers. Not even close. One of the selling points of Lua is how easy it is to run on a toaster or potato, so disproportionately many ports of Lua are in fact running on toasters and potatoes.

      • kragen 10 hours ago

        You have no idea what 90% of their users are using. A lot of them aren't using LLVM or GCC. I'm pretty sure Roblox and WoW, for example, aren't normally compiled with LLVM or GCC. Whether those two games account for 99% of Lua's users or 0.001% depends on how you count, but no matter how you count, you have no idea.

        • debugnik 8 hours ago

          Roblox accounts for 0% of stock Lua users, they run Luau. And many uses of Lua you come up with will be using LuaJIT or pinned to an older, possibly forked, Lua release.

          I'm not agreeing with the comment you replied to, just nitpicking.

          • kragen 8 hours ago

            You have good points.

        • canyp 9 hours ago

          [flagged]

  • ethan_smith 7 hours ago

    `__attribute__((packed))` wouldn't help here since the issue is about Lua's array/hash hybrid table design and memory allocation strategy, not C struct padding.

    • lifthrasiir 6 hours ago

      But it did help in the other way, in my reading of the paper [1]. So the OP is asking why this is not even an option on supported environments, and I too think that this is indeed a good question to ask.

      [1] "Hugo Gualandi reported that just adding the gcc attribute __attribute__((packed)) to the definition of the structure TValue reduces its size from 16 to 9 bytes, without any sensible difference in performance."